improvements - "freezing the flows"
- Dominant language
- JavaScript
- Stars
- 218
- Forks
- 51
- PR merge metrics
- No merged PRs in 30d
Description
hey, this is supercool! It can give space to lot of playful and interesting applications!
Can I contribute with a UX suggestion and a discussion ?
I tried to play a bit - what about to make persist the apparent movement ?
The idea is that once a movement is given, the ball will keep on moving.
So instead of calculating the flow at any step, it would be possible to calculate the Impulse given at a step, and if the Impulse > threshold (e.g. velocity of vector), the ball will move.
Reading about getUserMedia() is possible to pass a frame rate, and maybe delay the frame rate to make persist the last calculation of the flows.
https://addpipe.com/blog/getusermedia-video-constraints/
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by reviewing the repository's optical-flow implementation and camera-input handling; done requires an agreed approach for retaining movement after an impulse exceeds the proposed threshold.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-vision
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100