detecting when layout stop computation (find optimal)
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Description
Hi,
I am trying to play around with UX for graphs in webgl, but with images as textures.
I am not having still good results (as a number of nodes and links opened before I see cluttering, it is <= than SVG, so there is room for improving).
In SVG, I was able to play around with precompute() and postcompute() functions, pausing rendering ad hoc.
Does a layout function return a variable when graph is relaxed ?
As example, settings with theta = 0 will allow reduce number of computations, and I would like to pause rendering each time the graph is relaxed.
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Research direction
Start by reading the layout function and the precompute() and postcompute() entry points mentioned in the issue, then examine how theta = 0 affects computation. Done means establishing a clear way to detect when the graph is relaxed so rendering can be paused.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100