Pixi or Three js ?
- Dominant language
- No language data
- Stars
- 1.5k
- Forks
- 130
- PR merge metrics
- No merged PRs in 30d
Description
Hello Anvaka!
I would like to make a webgl version (with canvas fallback) of my work built upon SVG with vivagraph - [http://nifty.works/insight/4xJWNMLgg2aL16y9/dna#topic-article]
Could you help choosing a pixi or three, and could you help understanding difference with webgl module in vivagraph ?
I am looking at a library that:
- is supported on mobile apps, too
- eventually can be embedded into mobile apps fraweworks (ionic or similar)
- can handle tappable events on nodes (eventually on links?)
- can modify appearance of nodes with images and links - including properties of size, thick, color
- possibly have a "simpler" learning curve
Could you help in making a choice?
Contributor guide
No contributing guide indexed for this repository
Research direction
No repository file, test, or entry point is named. Start by reviewing the requested WebGL version and comparing Pixi with Three.js against the listed mobile, interaction, styling, and learning-curve requirements. Done would be a decided library choice with the relevant integration differences documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- three.js
- Domain
- computer-graphics, mobile-dev, web-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100