Usage in a grid based system
- Dominant language
- JavaScript
- Stars
- 3.1k
- Forks
- 192
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
I’m developing a simple game on a 2D grid.
I have many enemies that have to find shortest path to the player every 0.5 second.
There’s static and dynamic obstacles in the grid (when an enemy or player moves, the tile it moves onto becomes an obstacle for other enemies).
In other words they can’t stand on the same tile.
I’m trying to use your library to implement this but a little confused as to how to code the obstacles bit.
Can I get some advice please? Do I have to add links to every walkable neighbour tile of each tile?
Contributor guide
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Research direction
The issue mentions the graph/pathfinder library but names no source files, tests, or entry points. Start by locating the public API and existing usage documentation for obstacles and neighbour links; done means documenting how static and dynamic obstacles are represented for a grid-based game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- tooling
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100