anvaka / anvaka/VivaGraphJS

Custom "graphics" engine?

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#207 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
JavaScript
Stars
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Forks
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PR merge metrics
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Description

Is it possible/trivial to add a new graphics engine without recompiling the whole library? I'm kind of stuck as to what methods the "graphics" is expected to have as there's no base class that I can see.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files or tests; start by locating the library's graphics engine entry point and determining the methods an engine is expected to provide. The work is complete only when the extension contract is clear and a new graphics engine can be added without recompiling the whole library.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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