antvis / antvis/G

[g-webgl] 支持 WebXR

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Dominant language
TypeScript
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Description

https://github.com/antvis/g-device-api/issues/38

目前 WebGPU 尚不支持。https://launch.variant3d.com/blog/23-06-state-webxr-on-ios-beyond

Three.js 中 AR 的用法如下:

1. 提供 ARButton:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/ARButton.js
2. Renderer 创建:https://threejs.org/docs/#api/en/renderers/webxr/WebXRManager

Contributor guide

Open the contributing guide

Research direction

Start with the linked g-device-api issue and the referenced Three.js ARButton and WebXRManager documentation. Then inspect the g-webgl renderer entry point and determine how WebXR support should fit there, noting the issue's statement that WebGPU does not yet support it. Done means the requested WebXR AR workflow is supported and documented by appropriate validation.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, frontend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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