Change event on drag start (if delayed dragging, it should fire when the delay is elapsed)
- Dominant language
- TypeScript
- Stars
- 25k
- Forks
- 6.8k
- Avg merge
- 1d 8h
- Merged PRs (30d)
- 91
Description
#### Feature Description
Currently the started event on CdkDrag fires when the user starts to press on the element. Now with the dragStartDelay, it should fire after the delay if it hasn't been cancelled.
#### Use Case
I would like to trigger a vibration or a haptic feedback when the the dragged element starts to drag after the cdkDragStartDelay. Currently it's not possible to synchronize both of them accuratly without doing some hacks.
Contributor guide
Research direction
Start from the CdkDrag started event and the dragStartDelay behavior described in the issue. Trace when the event currently fires and verify that it fires only after the delay has elapsed, unless the drag is cancelled; confirm the timing supports synchronized haptic feedback.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- angular, typescript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100