VSync Count in the Unity project
Open
- Dominant language
- C#
- Stars
- 62
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description
Why should I enable QualitySettings.vSyncCount in the unity project if mobile platforms ignore it (at least starting from 2020.3)?
https://docs.unity3d.com/ScriptReference/QualitySettings-vSyncCount.html
Contributor guide
Research direction
Start by locating the Unity project's use of QualitySettings.vSyncCount and read the linked Unity documentation. Check the stated behavior on mobile platforms starting with Unity 2020.3, then document whether enabling the setting has any effect and why.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100