android / android/tuningfork

VSync Count in the Unity project

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Dominant language
C#
Stars
62
Forks
33
PR merge metrics
No merged PRs in 30d

Description

Why should I enable QualitySettings.vSyncCount in the unity project if mobile platforms ignore it (at least starting from 2020.3)?

https://docs.unity3d.com/ScriptReference/QualitySettings-vSyncCount.html

Contributor guide

Open the contributing guide

Research direction

Start by locating the Unity project's use of QualitySettings.vSyncCount and read the linked Unity documentation. Check the stated behavior on mobile platforms starting with Unity 2020.3, then document whether enabling the setting has any effect and why.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
documentation, game-dev
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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