android / android/ndk-samples

merge graphics samples

Open
#1,060 0 comments 0 reactions 1 assignee Claimed by @DanAlbert View on GitHub
Dominant language
C++
Stars
10.5k
Forks
4.3k
PR merge metrics
No merged PRs in 30d

Description

We currently have a lot of opengl samples, most of which don't do anything usefully different from the others:

* gles3jni
* hello-gl2
* san-angeles
* teapots/choreographer-30fps
* teapots/classic-teapot
* teapots/image-decoder
* teapots/more-teapots
* teapots/textured-teapot

All of those could be merged into a single opengl sample that renders a spinning textured cube without losing any of the features shown, and it'd be much easier to understand (from what I've seen in the teapots code, they are not currently good for educating people, even if they already have some opengl experience). The sample would have multiple backends so it could demo the various GL versions. It *might* make sense to merge hello-vulkan into that too.

There's also endless-tunnel, which is a fully fleshed out game. native-activity is technically also GL, but that's not really the point of the sample. Those stay separate.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.