android / android/android-xr-unity-package
App with no boundary
- Dominant language
- C#
- Stars
- 94
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Hi,
We have started developing a wold scale app using Unity for Android XR and we stumbled on an issue regarding the bounds of the application. When we deploy it on the Galaxy XR and we move 2/3 m away from the initial location, the device blends away the app and ask the user to go back in the bounds.
We couldn't find any documentation regarding how to disable this behaviour and from our understanding, the Unity apps should all be launched with the `PROPERTY_XR_BOUNDARY_TYPE_RECOMMENDED` set to `XR_BOUNDARY_TYPE_LARGE` which from the [documentation ](https://developer.android.com/docs/quality-guidelines/android-xr#android-xr-differentiated-app) should let the user move around.
Is there a specific page that explain the behaviour ? Did we miss something or is it an actual bug ?
We tested both on Unity 6.3 & Unity 6.4 with Unity OpenXR Android XR version 1.2.0.
Contributor guide
Research direction
Start with the Android XR differentiated-app guidance linked in the issue and compare it with the expected PROPERTY_XR_BOUNDARY_TYPE_RECOMMENDED setting. Reproduce the boundary behavior on Galaxy XR using Unity 6.3 or 6.4 with Unity OpenXR Android XR 1.2.0. Done means determining whether the behavior is documented or a confirmed bug, with the relevant explanation recorded.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp, unity
- Domain
- ar-vr-xr, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100