android / android/android-xr-unity-package
Question: Testing Google Authentication in Unity Editor without full build (Android XR)
- Dominant language
- C#
- Stars
- 94
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Hi!
We're currently working with Google authentication in our Unity project and running into a workflow issue that's slowing down our development process.
Right now, we have to create a full build every time we want to test Google authentication, which is pretty time-consuming. For context, we're able to authenticate with Meta directly from the Unity editor without needing to build, which makes testing much faster.
Is there a way to test Google authentication in Unity without having to build each time? Any workarounds or tools that would let us authenticate directly from the editor would be incredibly helpful.
Thanks in advance for any guidance you can provide.
Best,
German
Contributor guide
Research direction
Start by reviewing the package's Google authentication integration and its Unity Editor versus Android build support. Determine whether editor authentication is supported, identify any confirmed workaround or tool, and document the tested workflow and its limitations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp, unity
- Domain
- authentication, game-dev, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100