Add tips on testing systems to guide
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- Rust
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Description
I've been going through the specs guide as I'm consider porting my WIP game https://akigi.com to use `specs` instead of my own ECS.
The guide has been excellent and has set me up to be able to port with _relative_ ease.
One thing that feels missing is advice and guidance around writing tests for systems.
It would be awesome if there was a dedicated chapter on the subject - with a few examples of good system tests.
I'm sure that I'll be able to dig around the API and figure out my own best practices for writing my tests since `specs` has such an intuitive API - but it'd be nice if instead of spending somewhere between 30-120 mins thinking through that the guide just gave me guidance from the start like it it did for everything else!
Thanks for the consideration - cheers!
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