Hashing the output
Open
enhancement
- Dominant language
- Rust
- Stars
- 93
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
I think it's an important feature is to keep a hash of the input data and options somewhere in the output folder in order to do nothing in case nothing changed since the last time the packer ran so you can call sheep painlessly on your game startup.
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