amethyst / amethyst/sheep

Hashing the output

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#25 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Rust
Stars
93
Forks
12
PR merge metrics
No merged PRs in 30d

Description

I think it's an important feature is to keep a hash of the input data and options somewhere in the output folder in order to do nothing in case nothing changed since the last time the packer ran so you can call sheep painlessly on your game startup.

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