Support GL and DX11 backends
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- Dominant language
- Rust
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Description
DX11 and OpenGL backends are not supported even though they are supported by `gfx_hal`. I had a quick try implementing them today, but ran into issues with how OpenGL initialises surfaces (you have to create a surface *before* you ask for the adapters, which is the opposite of what `rendy_factory` does). I also had an issue with DX11 at runtime but I suspect that can be fixed with some further investigation.
Is there any interest in implementing them in the future?
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