Stop using Either in render pass node
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- Rust
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Description
`Either` is used in render pass node for handling both images and surfaces:
https://github.com/amethyst/rendy/blob/778b47ff793d2fbf4f080f25e930b7402d0d8a01/graph/src/node/render/pass.rs#L30
However, this is simply confusing and does not provide much benefit considering it's an additional dependency as well. We should use a custom enum instead.
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