amethyst / amethyst/bracket-lib

Is there a guide for modal interface?

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#214 3 comments 0 reactions 1 assignee Claimed by @thebracket View on GitHub
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Rust
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Description

I've started to create a modal windows - inventory, dialogue - and I'm creating a separate game state for each.
I guess this is not the best design, because even with a simple UI there will be a lot of modal windows.
Is there an official perspective - how to best handle a modal windows? Maybe a recommended UI library?

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