alunduil / alunduil/woodland-generators
Adventure plot generator
- Dominant language
- TypeScript
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Description
## What would you like to be able to do?
Generate a session-ready adventure plot for a Root group — hooks, stakes, complications — seeded from the group's composition (factions involved, archetypes present) and the current world state.
## What do you do today?
GM-side prep: brainstorm a hook by hand, weigh which faction the players have antagonised most, invent stakes that fit. Time-consuming and prone to defaulting to the same rhythms session over session.
## How should it work?
In Foundry: pick a clearing (already generated), pick the involved factions, optionally tag specific NPCs, click generate. Out comes a Journal entry with a hook, two or three escalating complications, and a stakes summary. Re-rollable; deterministic on seed.
## How would you know this is working?
The first session run from a generated plot doesn't feel like an obvious template. Plot reuses world state (clearing names, faction tensions) the GM has already built rather than inventing new context.
## Notes
Speculative until promoted. Likely a v1.1.0 candidate post-1.0 if it falls out cheaply once the clearing/NPC/faction generators are in place.
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