Questions about editing the scene in Unity.
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Hi, I tried editing scenes in Unity, and I copied a new object(a tomato) then place it on the table. I had the `GameMenu/SettlePhysics` done, and added the new object to the lists of `PhysicsSceneManager`. After built, I am able to pick up the copied object, and the `isPickedUp` attribute is also set to 'True', seems everything goes well. However, if I set the `renderInstanceSegmentation` as 'True' at the initialization of controller, then the simulator would crash, the error messages as follows:
> Traceback (most recent call last):
> File "iThorTest.py", line 13, in
> controller = Controller(
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/controller.py", line 557, in __init__
> event = self.reset(scene)
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/controller.py", line 693, in reset
> self.last_event = self.step(
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/controller.py", line 938, in step
> self.last_event = self.server.receive()
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/fifo_server.py", line 184, in receive
> return self.create_event(metadata, files)
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/server.py", line 543, in create_event
> image_mapping[key](files[key][i])
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/server.py", line 434, in add_image_ids
> self.process_colors_ids()
> File "/home/zzl/.local/lib/python3.8/site-packages/ai2thor/server.py", line 276, in process_colors_ids
> unique_inverse = unique_inverse.reshape(
> ValueError: cannot reshape array of size 120000 into shape (300,300)
Did I miss something in Unity settings?
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