Dodge + better third person
- Lingua principale
- Java
- Stelle
- 131
- Fork
- 62
- Merge medio
- 1g 2h
- PR unite (30g)
- 2
Descrizione
**Summary**
Better Third person overwrites player.input values, messing up dodge movement vector projection.
**Running Environment**
+ Minecraft Version: every one supported
+ ParCool Version: latest
+ Forge Version (optional):
**Detail**
I intend to open a PR with a fix, I'm opening this issue to discuss the idea.
What I thought we could do to fix that is to, at each tick the action/animation is being done, if better third person is active, we can adjust the dodge vector rotating it to match player's yaw. This adjustment would consist in creating a new vector considering what is left to reach the end of the previous one, but rotating it accordingly. This maybe 's enough to give a smooth dodge trajectory. As normally the time for turning is pretty low.
What do you think of this idea?
**Additional Data**
Such as Screenshots or Crash Reports
(I am happy and fix the bug more easily if you send me these)
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