Hard to use in tight spaces, some slight configs that might make things work better
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- Java
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Descrição
Sometimes, when used in survival mode, navigating in tight spaces can be somewhat unintuitive and difficult. Especially notable is that you can often sit there and walljump off small walls you are actually trying to jump against or similar. However, I think a slight change to the controls could help make things optionally easier to control.
A suggested method might be making it so that the wall slide has a bit of "hang time" before you start falling down the wall, letting you change where you are looking before you start falling, and change where your wall jumps are going.
Second, we would be making it so that wall jumps always push you forward, toward the wall you are jumping from, but we track the last wall's normal, disallowing us from jumping against objects with the same direction.
This allows us to have a small run up a wall more than would ordinarily be possible, while still allowing us to jump between walls as we can presently, at the cost of walljumps being less helpful between wallruns without some more tweaking.
This is just one suggestion, of course, and other ways of getting around this could be implemented. I may see about forking and seeing if I can implement this on my own time so it can be playtested.
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