akarnokd / akarnokd/open-ig

[Traits] More traits

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#871 コメント 0 件 リアクション 0 件 担当者 0 名 GitHub で見る
Priority-Low Traits Type-Enhancement
主要言語
Java
スター
325
フォーク
61
PR マージ指標
30日以内にマージされた PR はありません

説明

```
Remote control (+2): Rockets and bombs are +50% more likely to hit a target
with an ECM.

Master spying (+3): Spies gain experience twice as fast [IG2 DLC]

Secret service (+3): Your empire becomes practically unspyable, e.g., 90% of
enemy spy activities will fail. The chances you gain a double agent is doubled.
[IG2 DLC]

Attractive empire (+2): Revolting alien colonies are +75% more likely join your
empire instead of others or the pirates. The morale threshold to leave your
empire is reduced by 50%. Occupied enemy planets gain +5 morale.

Bunk bed (+2): Your civilization has long discovered that having a bunk bed
increases the space utilization of their homes. Housing buildings gain +33%
capacity.

Level 2 civilization (+5): You start with research available up to level 2
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.

Level 3 civilization (+8): You start with research available up to level 3
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.

Level 4 civilization (+11): You start with research available up to level 4
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.

Level 5 civilization (+14): You start with research available up to level 5
tech. If Pre-hyperdrive is also selected, you'll still need to research
hyperdrives.

Unique flagship (+6): You start with a Thorin flagship fully equipped with the
best technologies. For non-human races, you start with 3 of the best battleship
deployed and fully armed. However, equipment technologies are not made
available.

Food for thought (+2): Your civilization eats healthy food, which translates to
+33% more food/population coverage.

Happy nation (+3): Your civilization receives a +15 morale. Affects only
planets where your race lives.

Scavengers (+3): You gain some money for each destroyed units, but only if you
win the battle. 2.5% of the production cost of the destroyed unit, to be
precise.

Guerilla nation (+2): If you lose a colony, their inhabitans will always fight
the new owners, -10 morale.

I was attacked by one (+3): If you battle a race with superior technology,
there is a 5% chance you get some nice tips for technologies they have but you
not. The remaining research time of that technology is halved.
```

Original issue reported on code.google.com by `akarn...@gmail.com` on 30 Jul 2014 at 11:22

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