aframevr / aframevr/aframe

Add support for multiview with WebGPURenderer

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Dominant language
JavaScript
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Description

You can use the new WebGPURenderer with aframe 1.7.1 with importmap, if you alias three to three.webgpu.js, aframe will use WebGPURenderer instead of WebGLRenderer, see source of the example https://aframe.io/aframe/examples/showcase/webgpu/ and using the latest super-three 0.177.0. But to use multiview with WebGPURenderer you will need a change here https://github.com/aframevr/aframe/blob/9ff61ffaf98c42b255fb17674eddb0d85c3239ba/src/core/scene/a-scene.js#L529-L547 the option is just called multiview and not multiviewStereo in WebGPURenderer it seems https://github.com/mrdoob/three.js/blob/b8f5c787fe6afbcbc442a6990f36a6c42d7405ca/src/renderers/webgpu/WebGPURenderer.js#L40C26-L40C35

Update the example https://aframe.io/aframe/examples/performance/multiview-extension/?multiview=on or duplicate it to test it with the new WebGPURenderer.
I was answering this on discord, so I'm creating the issue if anyone want to test it and do the PR.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in src/core/scene/a-scene.js at the referenced renderer-options code, then compare the WebGPURenderer option in the linked three.js source. Review the existing performance/multiview-extension example and its multiview=on query parameter. Done means the example also exercises multiview with WebGPURenderer and demonstrates that the option works.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, web-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
58/100

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