Two webxr projection layers?
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- Dominant language
- JavaScript
- Stars
- 17.6k
- Forks
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Description
Is it possible in current build of A-Frame to render two projection layers somehow?
I mean, quality of images in webxr layers is mind-blowing, but practically useless while hands/controllers are invisible as they drawn behind quad/cylindrical layer. The second most wanted feature after layers will be second projection layer on top of others (from second scene?).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing A-Frame's current WebXR projection-layer handling and the WebXR layer constraints described by the issue. Done would mean a defined, supported way to render a second projection layer above the existing layer so hands and controllers remain visible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100