Broken VR, even on aframe panorama example
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- Dominant language
- JavaScript
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Description
Description:
On Aframe's panorama, when I start the VR mode it looks fine at the beginning but after some movements the image breaks.
It's worse for my own images, it breaks a second after I enter the VR mode.


- A-Frame Version:
1.2.0 (Date 2021-02-05, Commit #b220fa00) index.js:93:8
THREE Version (https://github.com/supermedium/three.js): ^0.125.1 index.js:94:8
WebVR Polyfill Version: ^0.10.12 - Platform / Device: firefox android 87.0.0-rc 1 on Moto X4
- Reproducible Code Snippet or URL: https://aframe.io/aframe/examples/boilerplate/panorama/
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the breakage at the provided A-Frame panorama example on Firefox Android 87 with a Moto X4, then compare the sample panorama with the reporter's own images. Inspect the panorama example and its VR entry point using the stated A-Frame 1.2.0 and Three.js 0.125.1 versions. Done means the image remains intact after entering VR and moving the view, including with custom images.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- ar-vr-xr, mobile-dev, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 32/100