VR hands 45 rotation offset on X axes (WebVR)
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- Dominant language
- JavaScript
- Stars
- 17.6k
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Description
Description:
Apparently, when using WebVR (Firefox 82.0.3) the VR hands from hand-controls have a 45° rotation offset around the X axes, which doesn't provide correct VR embodiment.

This seems to be caused by a 43 value on the X axes set in the orientationOffset property of the oculus-touch-controls core component.
( see image below at line 70508)

The issue can be fixed by setting that X value in orientationOffset to 0.
-
A-Frame Version:
1.0.4 -
Platform / Device:
Oculus Rift / Rift S -
Reproducible Code Snippet or URL:
https://vr-hands-45-rotation-offset-webvr.glitch.me/
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the oculus-touch-controls core component and inspect the orientationOffset X value implicated by the report. Use the linked reproduction with WebVR on Firefox and verify that the hand-controls no longer show the reported rotation offset after the value is corrected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, frontend
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100