aframevr / aframevr/aframe

WebXR not working on Chrome Desktop Windows

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#4,709 106 comments 4 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
Stars
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Forks
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PR merge metrics
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Description

Chrome has switched from vendor specific APIs to OpenXR. Oculus and Valve have shipped experimental runtimes on their respective beta channels. It requires users to opt in. Once the OpenXR implementations ship on the release channels WebXR will work automatically. No changes required on the A-Frame side. Keeping this open as a reference.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the issue body and its linked Chrome support reference; it reports that Chrome's OpenXR rollout requires user opt-in. The issue explicitly says no A-Frame changes are required, so there are no files or tests named and no implementation completion criterion.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr, web-dev
Issue type
Bug
Difficulty
1/5
Estimated time
Under an hour
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
10/100

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