Issue with lights in aframe from blender models
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Description
I was making a model in blender for testing in aframe, using all default settings in blender. When I used it in aframe, I noticed that it did not appear to be using the light resources. I confirmed that all the normals were facing the right direction, and that no gltf export flags were different than what should be there (Not using unlit settings).
In a separate occasion with a model from elsewhere (an obj file), I used blender to export into a glb and it used the light properly, but the original obj did not. (Not including those files, just mentioning).
I am not sure if this is a bug or if I am doing something wrong, but all of the models view correctly in blender, paint3d and 3dviewer on windows 10.
- A-Frame Version: 1.0.2
- Platform / Device: Windows 10
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting error.zip and reproducing the report with the supplied Blender model in A-Frame 1.0.2 on Windows 10. Compare its lighting behavior with the separately described OBJ-to-GLB export, then determine whether the issue is in the model export or A-Frame rendering; done means a confirmed cause and a focused fix or documented reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100