Bad performance on Firefox Reality (Vive Focus / Oculus Go) on master vs 0.9.2
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 17.6k
- Forks
- 4.4k
- PR merge metrics
- No merged PRs in 30d
Description
Description:
- A-Frame Version: master
- Platform / Device: Firefox Reality on Vive Focus and Oculus Go
- Reproducible Code Snippet or URL:
Performance is choppy, stuttery on both headsets in Firefox Reality on latest master (as of 2019-12-05) vs 0.9.2.
EDIT: I just noticed there is a subtle quality difference between the two versions; 0.9.2 shows more aliasing when looking at specular lights/reflection, whereas the master version seems to be applying some sort of super-sampling. Could it be the master version is rendering at a higher resolution?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the performance difference between master and 0.9.2 in Firefox Reality on Vive Focus and Oculus Go. Compare rendering quality and resolution behavior, then identify the regression and verify that the affected headsets no longer stutter on master.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100