aframevr / aframevr/aframe

problems with the cursor aframe 0.9.2

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Dominant language
JavaScript
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Description

Description:

in the phone in the vr mode the cursor starts wiggling and somethings like detection of the mouseenter code dosen't work, how ever on pc and outside vr mode do works.

  • A-Frame Version: 0.9.2
  • Platform / Device: cell phone (One plus 6 android 9/ Asus zen phone 3 android 7)
  • Reproducible Code Snippet or URL: https://glitch.com/~pasantiasvrgame

you might want to try to look to the wall withe the rectangle before entering in to vr mode, and them do the same on var mode on the phone

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Glitch example on the listed Android phones, comparing desktop, phone outside VR, and phone in VR mode. Investigate the cursor and mouseenter behavior through the A-Frame code paths reached by that example. Done means the cursor no longer wiggles and mouseenter detection works in mobile VR as well as the reported working modes.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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