Spotlight cones are stereo-reversed.
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 17.6k
- Forks
- 4.4k
- PR merge metrics
- No merged PRs in 30d
Description
Description:
It appears that the cones of spotlights, when seen shining on a surface, are rendering to the opposite eye. This is most obvious when setting a spotlight's penumbra to zero, pointing it downward near a wall. This seems unrelated to cast shadows as it is observable with or without them.
- A-Frame Version: 0.8.0
- Platform / Device: PC / Oculus Rift
- Reproducible Code Snippet or URL:
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the spotlight scene described in the issue with A-Frame 0.8.0 on an Oculus Rift, then inspect the spotlight and stereo-rendering paths. The issue is done when the cone appears in the correct eye both with and without cast shadows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100