aframevr / aframevr/aframe

Don't activate pointer lock if headset is connected and/or in VR mode

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#3,346 16 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
Stars
17.6k
Forks
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PR merge metrics
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Description

Description:

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating A-Frame's pointer-lock handling and the entry points that detect headset connection or VR mode. Review the issue discussion for the expected behavior, then verify that pointer lock is not activated in those headset or VR cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev, web-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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