aframevr / aframevr/aframe

direct raycaster intersection with text component does not work

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#3,268 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Description

Description:

Need to add a mesh/geometry for it to work. The geometry is created by the three-bmfont-dependency and it looks like the vertex positions of the generated buffer geometry are quite large? Perhaps we cannot fix it, but at least document it as adding an invisible mesh plane is not too bad.

  • A-Frame Version:
  • Platform / Device:
  • Reproducible Code Snippet or URL:

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing direct raycaster intersection with an A-Frame text component and inspect the geometry generated by the three-bmfont-dependency, especially its vertex positions. Done means either restoring intersection behavior or documenting the invisible mesh-plane workaround if the generated geometry cannot be fixed.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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