System play/pause lifecycle events not called.
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bug
- Dominant language
- JavaScript
- Stars
- 17.6k
- Forks
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Description
Description:
Support for play()/pause() (docs) were added recently (0.6.0?) but no longer seem to be working.
Tried:
- Just registering a system.
- Registering system, registering component, and using the component in the scene.
- A-Frame Version: 0.7.0
- Reproducible Code Snippet or URL: https://codepen.io/donmccurdy/pen/aVGJER?editors=1000
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the reproducible CodePen example linked in the issue and verify whether the registered system's play() and pause() lifecycle events fire. Trace the system registration and component usage shown there, then confirm that both events are called for the supported A-Frame 0.7.0 behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100