Samsung S8 device: double / blurry vision in VR (Cardboard)
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- Dominant language
- JavaScript
- Stars
- 17.6k
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Description
Description:
- A-Frame Version: 0.7.0
- Platform / Device: Samsung S8 with Cardboard
- Reproducible Code Snippet or URL: https://glimmer-house.glitch.me/
When I try to open any aframe scene with an S8 device, I get double vision and blurry effects. If the lenses are moved far apart, the stereo view gets a little better, but you see everything blurry because the images do not align with the focus centre of the eyes.
So my assumption is that te weird aspect ratio of the S8 (18.5:9 instead of 16:9) is causing problems with the two vr cameras and the 3d stereo view. The eye centers are not correct because the whole screen is being used for VR.

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on the linked Glitch scene using a Samsung S8 with Cardboard, then inspect the VR stereo-view behavior for the device's 18.5:9 aspect ratio. Done means scenes display a sharp, correctly aligned stereo image without double vision on that device and setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100