aframevr / aframevr/aframe

Convert Knuckles hand models to glTF 2.0

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#2,979 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Description

This blocks knuckles support. I found a rigged hand model from one of the Knuckles public demos but it's on FBX format. https://github.com/zulubo/knuckles/tree/master/InteractionPlugin/KnucklesFingerTracker_v5-6/Assets/Knuckles/ModelsI

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the rigged FBX model in the linked Knuckles demo repository and the A-Frame work that is intended to support Knuckles. Confirm the target glTF 2.0 asset location and acceptance criteria with maintainers, then verify that the converted model supports the blocked Knuckles use case.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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