[feature request] Browse/edit model sub-meshes and their materials

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#693 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
javascript, three.js

Research direction

No files, tests, or entry points are named. Start by reviewing the existing inspector controls for loaded model entities and how their meshes and materials are represented. Done means users can browse and edit sub-meshes or materials inside an entity and use those changes to fit an A-Frame scene.

Written by the indexing model from the issue text.

Description

Most of loaded models consist of more than one material and more than one mesh but it is impossible to adjust them in inspector to find which changes to original model are required to fit the specific AFrame scene.
Having ability to browse meshes or at least materials inside the entity will make modeling for AFrame much easier.

Dominant language
JavaScript
Stars
690
Forks
218
PR merge metrics
No merged PRs in 30d

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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