[feature request] Browse/edit model sub-meshes and their materials
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- javascript, three.js
- Domain
- computer-graphics, frontend
Research direction
No files, tests, or entry points are named. Start by reviewing the existing inspector controls for loaded model entities and how their meshes and materials are represented. Done means users can browse and edit sub-meshes or materials inside an entity and use those changes to fit an A-Frame scene.
Written by the indexing model from the issue text.
Description
Most of loaded models consist of more than one material and more than one mesh but it is impossible to adjust them in inspector to find which changes to original model are required to fit the specific AFrame scene.
Having ability to browse meshes or at least materials inside the entity will make modeling for AFrame much easier.
- Dominant language
- JavaScript
- Stars
- 690
- Forks
- 218
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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