adobe / adobe/USD-Fileformat-plugins
Importing a GLTF mesh with joint indices encoded as VEC4 results in an error
- Dominant language
- C++
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Description
Many applications (incl Blender) write GLTF joint indices as `VEC4` but the `readAccessorInts` function used to read joint indices expects them to be encoded as `SCALAR`, which results in the following warning (and results in the joint indices not being read, and coming through to the USD stage as all zeroes):
```
Warning: in readAccessorInts at line 869 of USD-Fileformat-plugins\gltf\src\gltf.cpp -- Accessor 2 used as indices has invalid type 4 (expected SCALAR type 65). Rejecting to prevent type confusion attack.
```
**Repro Steps**
* Download the SimpleSkin GLTF example from: https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/SimpleSkin/glTF
* Attempt to use the plug-in to read `SimpleSkin.gltf` into usdview
* Notice the above error is printed to the terminal
* Also notice that the resultant joint indices come through as zero in usdview:
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