adafruit / adafruit/Adafruit_CircuitPython_HID

Gamecontroller setup under mac

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#126 10 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
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Forks
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Description

I am using https://learn.adafruit.com/gamepad-qt with https://learn.adafruit.com/esp32-s3-reverse-tft-feather.

My goal is to let the gamepad be recognized as gamecontroller input on my Mac to play a game with it.
I have looked at the gamepad example here: https://docs.circuitpython.org/projects/hid/en/latest/examples.html#id4
and added the gamepad boiler plate code shown here: https://learn.adafruit.com/customizing-usb-devices-in-circuitpython/hid-devices#custom-hid-devices-3096614-9 to my boot.py.
This doesn't run into any errors, but also does not lead to recognition of a gamecontroller as input device under MacOS.

Has anybody tried this?

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the linked CircuitPython HID gamepad example and custom HID-device guide, then review the boot.py setup used with the ESP32-S3 Reverse TFT Feather. Reproduce the setup on macOS and determine why no gamecontroller input device is recognized. Done means the device is detected as a gamecontroller, or the issue documents a confirmed platform limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
macos, python
Domain
embedded-iot, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
22/100

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