adafruit / adafruit/Adafruit_CircuitPython_HID
Gamecontroller setup under mac
- Dominant language
- Python
- Stars
- 464
- Forks
- 121
- PR merge metrics
- No merged PRs in 30d
Description
I am using https://learn.adafruit.com/gamepad-qt with https://learn.adafruit.com/esp32-s3-reverse-tft-feather.
My goal is to let the gamepad be recognized as gamecontroller input on my Mac to play a game with it.
I have looked at the gamepad example here: https://docs.circuitpython.org/projects/hid/en/latest/examples.html#id4
and added the gamepad boiler plate code shown here: https://learn.adafruit.com/customizing-usb-devices-in-circuitpython/hid-devices#custom-hid-devices-3096614-9 to my boot.py.
This doesn't run into any errors, but also does not lead to recognition of a gamecontroller as input device under MacOS.
Has anybody tried this?
Contributor guide
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Research direction
Start with the linked CircuitPython HID gamepad example and custom HID-device guide, then review the boot.py setup used with the ESP32-S3 Reverse TFT Feather. Reproduce the setup on macOS and determine why no gamecontroller input device is recognized. Done means the device is detected as a gamecontroller, or the issue documents a confirmed platform limitation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- macos, python
- Domain
- embedded-iot, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 22/100