a-b-street / a-b-street/abstreet
Draw routes more clearly when unzoomed on large maps
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- Dominant language
- Rust
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Description
Hello, I would like to give a look to this issue found here (https://a-b-street.github.io/docs/software/ungap_the_map/plan.html#next-steps) and need some guidances
Are those map a good example of the problem ?


Do you have some constraints ? I think to first play with colors
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