WebAssembly / WebAssembly/wasi-webgpu

frame-buffer.buffer needs dimensions, stride, and pixel layout (e.g. RGBA/BGRA)

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Dominant language
Rust
Stars
220
Forks
15
PR merge metrics
No merged PRs in 30d

Description

frame-buffer.buffer needs dimensions, stride, and pixel layout (e.g. RGBA/BGRA) so programs know what the bytes mean, how big a pixel is, how big a line of pixels is (width and stride), etc.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the frame-buffer.buffer API definition referenced in the issue. Determine how dimensions, stride, pixel layout, and pixel size should be represented; the work is done when programs can interpret the buffer bytes unambiguously.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust, wasm
Domain
api, computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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