WayfireWM / WayfireWM/wayfire

Port some of the openGL effects plugins to vulkan

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#2,931 8 comments 0 reactions 0 assignees View on GitHub

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enhancement low-priority PRs-welcome
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Currently vulkan rendered is incompatible with (almost - except of simplest animations) all the effects. that actually were an important feature of Wayfire making it something special in the long row of wayland compositors. With vulkan its all gone and there is no plugins with vulkan calls and no referrence to look at how to proceed with vulkan shaders. I saw one exaple by killown starting vulkan shaders - but that one was just rendering to internal bitmap, so still a mistery how to do something like flame of wobbly when shaders results need to be somehow applied to window rendering.

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Research direction

Review the existing OpenGL effects plugins and the referenced killown Vulkan-shader example, which currently only renders to an internal bitmap. Determine how shader results must be applied to window rendering, then port selected effects so they work with the Vulkan renderer and verify that their animations render correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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