Vectorial1024 / Vectorial1024/ExpressBusServices
Improve detection of "unbunching disabled" transport lines
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- Dominant language
- C#
- Stars
- 11
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Consider the following interaction with IPTE.
IPTE has disabled unbunching on all stops of a transport line. Because this mod has redeployment built-in, when a vehicle reaches a stop on such a line, it will very likely try a redeployment when specific stops have ultra high number of passengers waiting. This is not optimal.
In this case, because unbunching is disabled for all stops, we probably should not be redeploying at all.
TLM may also have this by enabling "Express Bus" (yay namesake) but then also marking all stops as terminus.
This seems rare, but ultimately this indeed exists.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the interaction with IPTE, where unbunching is disabled at every stop, and with TLM using Express Bus and all stops marked as termini. Trace the vehicle redeployment behavior for these configurations and verify that vehicles do not redeploy when the entire line has unbunching disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100