Vectorial1024 / Vectorial1024/ExpressBusServices

Improve detection of near-terminus vehicles

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bug
Dominant language
C#
Stars
11
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Problem amplified by Stop Stacker.

Basically, the logic to detect near-terminus vehicles is not fully fool-proof. What may happen is that the detection can't check vehicle ordering correctly, thus causing late arrivals to (attempt to) depart first, which is impossible since the early arrivals have not left yet. This is bad.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the problem with Stop Stacker and trace the near-terminus vehicle detection when vehicle ordering is checked. Confirm the fix by ensuring late arrivals cannot attempt to depart before earlier arrivals have left.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
30/100

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