Vectorial1024 / Vectorial1024/ExpressBusServices
Improve detection of near-terminus vehicles
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 11
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Problem amplified by Stop Stacker.
Basically, the logic to detect near-terminus vehicles is not fully fool-proof. What may happen is that the detection can't check vehicle ordering correctly, thus causing late arrivals to (attempt to) depart first, which is impossible since the early arrivals have not left yet. This is bad.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the problem with Stop Stacker and trace the near-terminus vehicle detection when vehicle ordering is checked. Confirm the fix by ensuring late arrivals cannot attempt to depart before earlier arrivals have left.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100