Vector35 / Vector35/binaryninja-api
User-compiled arch plugins ignored by bundled platform plugins
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- C++
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Description
Version and Platform (required):
- Binary Ninja Version: 6.0.10526-dev
- Edition: Ultimate
- OS: macOS
- OS Version: 26.6
- CPU Architecture: arm64
Bug Description:
I compiled the arch_arm64 plugin standalone and installed it into BN_USER_DIR/plugins, and now none of the aarch64 platforms have been registered. It seems that platform_linux/_windows/etc are loaded before my user arch_arm64 and therefore load without considering it and don't create platforms for it.
Steps To Reproduce:
- Disable
corePlugins.architectures.aarch64 - Compile
arch/arm64and install the plugin as normal - Open binja
- Console:
Platform["linux-aarch64"] - Observe:
KeyError: "'linux-aarch64' is not a valid platform"
Expected Behavior:
I expected the Platform to load with my user plugin override.
Additional Information:
This is a regression from 5.3 stable.
Workaround: Compile all of the platform plugins manually and install them as user plugins, too.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the missing linux-aarch64 platform with corePlugins.architectures.aarch64 disabled and a user-installed arch/arm64 plugin. Trace the loading order for arch_arm64 and the platform_linux/platform_windows plugins, then verify that Platform["linux-aarch64"] succeeds without compiling platform plugins manually.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- reverse-engineering
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100