ValveSoftware / ValveSoftware/source-sdk-2013

Just change the AppID in the sample gameinfos to HL2DM.

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C++
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Description

Lots of people are annoyed because SDK Base MP rollout for fixes like vphysics 64 bit instability are delayed, but like, the code runs (and because of the tree, is basically guarantee to run) against HL2DM's base, so just retire SDK Base MP entirely and ship to HL2DM. If you guys don't have time to maintain SDK Base MP, then don't. Just change the gameinfo and make HL2DM free or something on the store.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the sample gameinfo files referenced in the issue and inspect how their AppID is set for SDK Base MP. Confirm whether changing those values to HL2DM is sufficient; done means the samples target HL2DM without requiring the broader SDK Base MP retirement or store changes described in the request.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
48/100

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