ValveSoftware / ValveSoftware/source-sdk-2013
[TF2 SDK] Linux Dedicated servers doesn't connect to item servers
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- Dominant language
- C++
- Stars
- 10k
- Forks
- 3k
- Avg merge
- 8d 11h
- Merged PRs (30d)
- 2
Description
I have been trying to figure this one out for a long time and nothing happens no matter what I do. On Windows Listen and Dedicated servers the server connects to the item server fine and players are able to equip their items, the more stranger part is that on Linux Listen servers, everything works but not on Linux Dedicated servers.
For reference I have updated tf_gc_server.cpp to only use SteamGameServerHTTP and never use SteamHTTP to rule out if that's causing the main problems but no difference.
item_dumpinv_sv yields this output:
========================================
(SERVER) Inventory for account (xxxxxxxxx):
Version: 18446744073709551615:
Num items: 0
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading tf_gc_server.cpp and reproducing the Linux Dedicated server case with item_dumpinv_sv. Compare its item-server connection path with the working Windows Dedicated and Linux Listen configurations, including the SteamGameServerHTTP versus SteamHTTP usage noted in the report. Done means Linux Dedicated servers connect to the item server and return a populated inventory.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100