ValveSoftware / ValveSoftware/source-sdk-2013

port SFM to 64bit/source sdk 2013

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#1,742 12 comments 4 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
10k
Forks
3k
Avg merge
8d 11h
Merged PRs (30d)
2

Description

since everyone is trying to make high-quality animations and every source engine stuff now is ported to 64bit/sdk2013, its will be very good if sfm port to source sdk 2013 and 64bit

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating SFM-related code and the existing SDK and build targets, then establish the 64-bit and Source SDK 2013 compatibility scope. Done would require a defined port scope and successful supported builds.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
build-system, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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