ValveSoftware / ValveSoftware/source-sdk-2013
port SFM to 64bit/source sdk 2013
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10k
- Forks
- 3k
- Avg merge
- 8d 11h
- Merged PRs (30d)
- 2
Description
since everyone is trying to make high-quality animations and every source engine stuff now is ported to 64bit/sdk2013, its will be very good if sfm port to source sdk 2013 and 64bit
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating SFM-related code and the existing SDK and build targets, then establish the 64-bit and Source SDK 2013 compatibility scope. Done would require a defined port scope and successful supported builds.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- build-system, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100