ValveSoftware / ValveSoftware/source-sdk-2013
Include mkentitypatch
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 10k
- Forks
- 3k
- Avg merge
- 8d 11h
- Merged PRs (30d)
- 2
Description
Mkentitypatch is a system Valve has used internally to make and parse .pat files, which are an alternative to .lmp which only requires you to include the changes you want instead of the entire entity lump. They do not require you to edit a header as well.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Source SDK tooling that handles .lmp entity-lump patches and compare its scope with the .pat format described here. Define the required mkentitypatch integration and verify that .pat files can be included and parsed without editing a header; the issue names no files or tests, so repository exploration is needed first.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100