ValveSoftware / ValveSoftware/source-sdk-2013

Include mkentitypatch

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Dominant language
C++
Stars
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Forks
3k
Avg merge
8d 11h
Merged PRs (30d)
2

Description

Mkentitypatch is a system Valve has used internally to make and parse .pat files, which are an alternative to .lmp which only requires you to include the changes you want instead of the entire entity lump. They do not require you to edit a header as well.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Source SDK tooling that handles .lmp entity-lump patches and compare its scope with the .pat format described here. Define the required mkentitypatch integration and verify that .pat files can be included and parsed without editing a header; the issue names no files or tests, so repository exploration is needed first.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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