ValveSoftware / ValveSoftware/source-sdk-2013
<cstdint> usage in source engine.
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- Dominant language
- C++
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Description
I was browsing through the code of the Source SDK, and I noticed that it doesn't use cstdint once. Wouldn't this have the potential to drastically reduce memory usage, without gatekeeping systems, as cstdint is a C++ standard? I noticed that a lot of integers really didn't need the entire 32 bits, and while you can use shorts, uint_8 in particular could be used to save a few bytes here and there, which would eventually add up over time.
Just wondering, thanks.
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Research direction
The issue names no files, tests, or entry points. Start by auditing the Source SDK C++ code for integer declarations and measuring whether narrower types would reduce memory usage without compatibility problems. Done would require an agreed scope and evidence that the changes provide a worthwhile benefit.
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Assessment
- Tech stack
- cpp
- Domain
- performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100