ValveSoftware / ValveSoftware/source-sdk-2013

[Request] Colorable prop_static's

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Dominant language
C++
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Forks
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Avg merge
8d 11h
Merged PRs (30d)
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Description

Hello, I am making this request in the hopes that we can apply colors to a model similarly to games like L4D2 on static props.
Being able to apply a color onto dynamic props is wonderful and helps avoid making a lot of unnecessary assets, and while having the ability within prop_dynamic is super helpful there are some downside's like its contribution to the edict limit or its lower quality lighting.
Thank you for taking the time to read this.

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Research direction

The request concerns applying colors to static props, contrasting this with prop_dynamic, but it names no source file, test, or implementation entry point. Begin by locating the existing prop_dynamic color behavior and the static-prop rendering path; done means static props can receive comparable colors without the stated dynamic-prop tradeoffs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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