ValveSoftware / ValveSoftware/source-sdk-2013
[Request] Colorable prop_static's
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- Dominant language
- C++
- Stars
- 10k
- Forks
- 3k
- Avg merge
- 8d 11h
- Merged PRs (30d)
- 2
Description
Hello, I am making this request in the hopes that we can apply colors to a model similarly to games like L4D2 on static props.
Being able to apply a color onto dynamic props is wonderful and helps avoid making a lot of unnecessary assets, and while having the ability within prop_dynamic is super helpful there are some downside's like its contribution to the edict limit or its lower quality lighting.
Thank you for taking the time to read this.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The request concerns applying colors to static props, contrasting this with prop_dynamic, but it names no source file, test, or implementation entry point. Begin by locating the existing prop_dynamic color behavior and the static-prop rendering path; done means static props can receive comparable colors without the stated dynamic-prop tradeoffs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100